Gran Turismo, for many of us, is more than just a racing game; it’s a journey of automotive passion. We start with humble beginnings, often grinding races to afford that dream car. In the early Gran Turismo titles, like GT1, the progression system encouraged a form of in-game “gambling.” You’d race your starter car, accumulate winnings, and then make a pivotal decision: could you sell your current ride and, combined with your winnings, afford a superior machine? This cycle of racing, earning, and upgrading was core to the GT experience.
This brings us to the question many virtual tuners ponder: Can You Sell Car Parts to recoup your investment in Gran Turismo? While the game allows you to sell your entire vehicle, the mechanics surrounding the resale of modifications are, to put it mildly, frustrating for dedicated players.
In games like Tokyo Xtreme Racer Zero, the system was more intuitive and rewarding. The value of your car in TXR Zero increased with both mileage and the extent of modifications you installed. Essentially, the more love and upgrades you poured into your virtual ride, the higher its resale value would climb. This felt fair and encouraged players to deeply customize their cars, knowing their efforts would be reflected if they decided to sell.
Gran Turismo, however, adopts a different approach. The base selling price of a car remains largely static. The only exception, as veteran players know, is when trading cars between memory cards. In this specific scenario, modifications like Stage 4 turbo kits would carry over and marginally increase the trade-in value compared to a stock model. But in typical gameplay, selling a car loaded with performance enhancements feels like a losing proposition.
Imagine investing heavily in turbo upgrades, high-performance tires, and engine tuning for your Nissan R390 GT1 Race Car, only to find that selling it yields a price barely above the stock value. The game essentially disregards the significant financial investment and effort players put into customizing their vehicles when it comes to resale. This can be disheartening, especially for players who are meticulously building and tuning their cars.
The core complaint boils down to this: selling a car in Gran Turismo should, realistically, factor in the value of the modifications. A system that offers a percentage return on performance parts – perhaps 25% or 33% of the total modification cost – would be a significant improvement. This would not only make the in-game economy feel more balanced but also reward players for their tuning expertise and investment.
For players starting their Gran Turismo journey with less desirable starter cars, every credit counts. Having a fair resale system for modified vehicles could significantly ease the financial grind and make the car upgrading process more rewarding and logical. It’s time for Gran Turismo to consider a more player-friendly approach to selling modified cars, one that acknowledges the value of the parts we invest in.